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Nr2003 modding tools
Nr2003 modding tools








How to figure out where the car shadows will fall so the track shadows match the same sun location How to make an object smoke (like people grilling in the infield, which I've seen in rFactor and would like to incorporate into NR2003) How to make sound only play during the race session instead of all the time (I told the object that contains the sound to only show during race sessions, but even in training, practice and qualifying, I can hear the sound coming from the invisible objects) Credit given, of course.Īnother couple of somethings I'm trying to figure out include. Let's say you've got some really nice 1960s and 1970s TSOs you've made and want to contribute them to give the track a nice 'retro' look.

nr2003 modding tools

Or, if you know how to take a high poly count object and make it a low polycount object so it could be used as a TSO and not eat up a lot of FPS.

nr2003 modding tools

You should have some knowledge of 3dos, mips, TSOs, tracks, banking/slope or be interested in learning them, while also being interested in historic stock car racing (Grand National, Grand American, USAC and ARCA).įor example, if you know how to use make3do.exe, taking existing 3dos made with 3dSimEd to make them smaller file sizes, that would be helpful since I'm not familiar with make3do.exe but instead, have used 3dSimEd to make then (which I just learned makes them 3 times bigger in file size than they should be due to duplicating vertices). I've got a few projects I'm working on and I'm wondering if anybody would like to help.










Nr2003 modding tools